Candy Crush Saga: Saving the Planet

I have a theory. It’s utterly ridiculous. But it’s a theory nonetheless.

Who knows the book/film Ender’s Game? If so, carry on reading. If not, I thoroughly recommend you read the book. (I’ve not yet seen the film. I’ve heard it’s a bit shit.) And come back once you’ve read the book. (The book is wonderful.) If you choose to ignore my advice, then note that there are some spoilers to follow. Read on at your own risk.

So here’s the premise of Ender’s Game. It’s all about a kid called Ender Wiggin. He is selected by Earth’s authorities and is made to spend much of his life in Battle School, pretty much playing shoot-’em-up video games.

Spoiler alert: The last video game he plays is not actually a video game. Unbeknownst to him, it is instead a real-life battle against a bunch of aliens that are invading Earth. Ender wins the battle. Earth is saved. For the win. Literally.

Now here’s the theory. King, the company that developed the Candy Crush Saga game, is actually the Ministry of Earthly Defence. And Candy Crush Saga works on the same premise as the video game in Ender’s Game.

Every month, 46 million people are presented with screens filled with pieces of candy. They play the “game” every day some people every waking hour. In the game, they have a certain number of moves, or a limited amount of time, to complete each level. They practise the game, getting better and better, faster and faster. Hell, they even send invites to people who have no interest in receiving said invites asking that they join the legion game players. (I’ll politely decline, if it’s all the same.)

King has a record of who is good, who is not so good, who’s dedicated to the cause, who’s learning quickly, and who’s not worth bothering about. They know who’s stuck on Level 33. (Apparently, Level 33 is a bitch.) And who’s made it past Level 350 (also a bitch, though a more advanced bitch).

All the while, King are fine-tuning a sister application, Candy Crush Missile. This is a program that uses people’s activity in Candy Crush Saga to control real-life missile launchers that are positioned at various points around the globe.

When aliens invade Earth, the United Nations will press a button. The button is red, naturally. And the button links the Candy Crush Saga app with the Candy Crush Missile app.

Upon pressing the button, the world’s six most proficient Candy Crush Saga players will be selected to defend Earth from alien invasion. They will have no knowledge of having been selected. The candy in the games that appear on these players’ screens will suddenly be a live feed representing the aliens’ attacks.

The swipes that Pauline Collyer makes on her iPhone while stood in the aisle by the toilet on the 0656 train from Chelmsford to Liverpool Street will directly feed Candy Crush Missile, launching alien-bound missiles and rockets from all corners of the globe. Likewise, while the kids are sleeping upstairs in Richmond, CA, Ted Rubenstein will switch on his Nexus 7, his swipes sending yet more missiles skywards. Seinfeld will be on in the background. “The sea was angry that day, my friends.”

Their actions will feed the missile launchers along with those of Hanari Akemi from Umahori, who will decide to grab a quite late bite to eat while playing Candy Crush Saga during her lunch hour in downtown Kyoto, Japan; Brad C. Johnston, who by all rights should be paying attention to his 4pm Applied Mathematics lecture at the University of Newcastle on Australia’s east coast; nine-year-old Kirsty Tenneson in Honolulu, playing on her Nexus 5 instead of sleeping (her parents are downstairs watching Orange is the New Black); and Tania Nuñez, a night owl in Valparaiso, Chile, who has taken a break from her history assignment that’s due in on Friday.

Only time will tell whether their skills will be enough to protect us. And whether the history assignment will ever be handed in.

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